Who we are

PearFiction Studios is a privately owned company located in Montreal, Canada. We develop and license games for the regulated online gaming industry. Our development team designs and implements engaging and innovative online casino games.

From concepts, gameplay, math models, artwork, animations, to music, sounds, and programming, we do it all. We also work with licensed Casino Operators, Integration Partners, and other Game Developers to build exclusive custom games.

“Our mission is to develop original state-of-the-art casino games that will stand the test of time.”

– The PearFictionists

Our story

Meet the team

THIERRY SEMOFF

CEO

Thierry had a journal already full to bursting with business ventures before starting PearFiction. This aerospace tech turned multimedia entrepreneur has shepherded the growth and development of award-winning companies, and helmed the production and design of a small army of educational games, mobile games, and real money games over the course of his career.

MICHEL ETTER

Creative Director

Michel’s passion for drawing and creating has been a guiding light on a 30-year-long journey as a creative director and illustrator. Children’s books, casual games, real money games, and major franchise releases are just a few of the things he has helped to shape during his diverse professional incarnations. You might recognize titles he worked on as a lead illustrator, like PowerUp Slots®, Pugs Life, and Blocks Quiz.

NICOLAS BLACKBURN

Technical Director

Nicolas is our Technical Director, lead game developer, and mathematician. His vast 20 years’ experience as a programmer analyst, gave him a wide exposure to different software, UI/UX, utilities, programming languages, and libraries allowing him to embrace any new technology with confidence. If he’s not attending lectures during free time, you might find him learning about the latest mathematical algorithms.

ALAN REDENSEK

QA and Release Manager

Alan Redensek grew up alongside PCs. No one can, in fact, confirm he is not simply the skinbound iteration of the devices he loves so much and knows so much about. He has 30 years of experience working with computer software and hardware, and a background in QA, logistics, and process management.

JEAN-PHILIPPE BÉLANGER

Senior Game Developer

Jean-Philippe is an expert JavaScript developer with over fifteen years of experience in web and game development, three of which have been in regulated gaming. His passion for games and efficient front-end design has driven him on a journey as a Lead UI Developer at Gameloft and more recently as Lead Game Developer at Side City Studios.

ADAM CARRIERE

Senior Game Developer

Adam is a front-end and JavaScript game developer with a passion for game design. His design expertise gives him the ability to recognize potential scoping and programming challenges, and allows him to work with the creative team to create the best (and most practical) game designs possible.

TOMÁS BRUCKNER

Game Developer

Tomás is an Electronics Engineer who felt in love with game development during his academic exchange in Italy a couple years ago. Since then, he mastered game development with Unity, Phaser.js, and Pixi.js. He took Game Design and Gamification courses to enhance is game development skills. He also learned how to do pixel art, basic sound engineering, and 3D modelling in his spare time.

VALERIANE LABROCHE

Game Artist & Illustrator

Valériane is a seasoned game artist and illustrator with a passion for making fun, visually stylized game art that is attractive to players. At PearFiction she worked on FishNChips and PugsLife. She also assumes the role of game lead artist on a few upcoming PearFiction titles. When she’s not working on PearFiction games, you might find her teaching Photoshop lessons at a nearby University.

Want to be part of a fun and innovative team?

If you have the personality to handle several responsibilities and work in an environment that fosters
collaboration, innovation, and passion, we would like you to join our team!